Perlin Noise in Processing


Wave after wave, slowly drifting

A processing sketch made to figure out how perlin noise works and how to move and create meshes in Processing. I was inspired by the way Minecraft created it’s endless worlds, so I did some research. He basically uses various layered frequencies and parameters of perlin noise to create the different biomes.

The effect was quite easy to make in processing. However, I wanted something more so I also tinkered with the colors to make it look better. I think I achieved what I set out to do. Maybe I am making something with the same kind of looks in the future. I quite like it.

An uploaded version of the processing sketch and a link to the source code can be found here.